![]() Is there a possibility that alpha blending is enabled "generally" on your (TE) objects like houses, buildings, bridges, etc., even if they not need this enabled? Because if that is the case, this issue will still remain. I got feedback from Mister Beau Hollis from LM about this, which I quoted below. I am still suffering from this issue and there seem to be a chance that this has to do something with the alpha blending enabled on non transparent objects. Or can it be a layering order issue on my end? 3th Party does have alpha blending generally activated for NON transparent materials and this will cause issues.LM has further issues and a solution is not found yet There are two possible reasons identified for now: I did a full and clean P3D V5 installation and also reinstalled ALL of your Orbx products to make sure this is done properly. Just the most "naked" weather you can have -) EA was on, default weather clear sky and no visibility reductions set. Unfortunately I have to come back to the issues where SimObjects are blending through fog/clouds from further distances, especially very heavy seen with TrueEarth products. I don´t have any tweaks or shader enhancements like Envshade or PTA installed (never had). I am using the latest P3D V5.1 build incl. No tweaks (not in cfg and no shaders, nothing tweaked). Needs Orbx to update this as LM stated they did fix their side of the code (see release notes from LM P3D V5.1HF1 today?ĭid a complete uninstall and install of all 3 P3D V5.1HF1 components. P3D V5.1 HF1 did not solve the problem with Objects shimmering through clouds ![]() with P3D latest Version 5.1Īerosoft Airbus A320/321 | Latest Version Mainboard ASUS ROG Maximus XII Formula Z490ģ2 GB RAM 3600 Mhz Corsair Vengeance | 4x8GBĬustom Water Cooling | 2x 360MM | 1x 240MM RadiatorĪSP3D | 7514 Open Beta - TEMP Uninstalled due Incopat. Windows Feature Experience Pack 120.2212.31.0 At some "angle" at some location the mesch let the ground sunk or appear again. At some view angles (Horizontal spoken) right sided the mesh seem to change. Is this issue a P3D V5.1 issue and has to be addressed to LM or a Orbx issue (Orbx Base, Orbx KSAN, Orbx Building HD, Orbx Trees HD) and therefor to address at Orbx? ![]() ![]() Ground sunk and strange texture appearance in P3D V5.1 ![]()
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